Validity and Practicality of the Game-Based Learning Media for Mathematical Logic Using the Quiz whizzer Application

Authors

DOI:

https://doi.org/10.72204/5sdkss65

Keywords:

Validity, Practicality, QuizWhizzer, Mathematical Logic

Abstract

This research aims to assess the validity and practicality of game-based learning media using the QuizWhizzer application among 26 students class XII at Muhammadiyah 1 Sleman Vocational High School. The product was developed based on a needs analysis and the issues faced by students, with data collected from student surveys and interviews with mathematics teachers. This study follows the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The product was refined based on the validation results from media and content experts. The game-based learning media using the QuizWhizzer application was found to be very valid, with an average validation score of 3.05 for media and a score of 3.46 for content. Furthermore, student responses indicate that the product is very practical for use by XII students at Muhammadiyah 1 Sleman Vocational High School, with a practicality percentage of 84.93%. Based on these findings, it can be concluded that the game-based mathematical logic learning media using the QuizWhizzer application is both very valid and very practical.

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Published

2024-11-11

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How to Cite

Syah, A. B. P. D. A. F., Rachmawati, L., & Siswanto, D. H. (2024). Validity and Practicality of the Game-Based Learning Media for Mathematical Logic Using the Quiz whizzer Application. JOELI: Journal of Educational and Learning Innovation, 1(2), 107-118. https://doi.org/10.72204/5sdkss65