1.
Sama alee A, Busahdiar B, Salmiati S. The Impact of Minecraft-Based Gamification on Islamic Education Learning Outcomes: Evidence from a Santichon Islamic School (SIS) Bangkok Thailand. Ar-Fachruddin [Internet]. 2025 Jul. 17 [cited 2025 Nov. 23];2(1):1-9. Available from: https://journal.zamronedu.co.id/index.php/arfachruddin/article/view/128