SAMA ALEE, Abdunrorma; BUSAHDIAR, Busahdiar; SALMIATI, Salmiati. The Impact of Minecraft-Based Gamification on Islamic Education Learning Outcomes: Evidence from a Santichon Islamic School (SIS) Bangkok Thailand. Ar-Fachruddin: Journal of Islamic Education, [S. l.], v. 2, n. 1, p. 1–9, 2025. DOI: 10.7401/2q4s5135. Disponível em: https://journal.zamronedu.co.id/index.php/arfachruddin/article/view/128.. Acesso em: 23 nov. 2025.